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Text File  |  2008-03-14  |  6KB  |  163 lines

  1. function ┬º\x04\x05┬º()
  2. {
  3.    set("\x03",286 % 511 * 5);
  4.    return eval("\x03");
  5. }
  6. var ┬º\x01┬º = -1227 + "\x04\x05"();
  7. while(true)
  8. {
  9.    if(eval("\x01") != 203)
  10.    {
  11.       if(eval("\x01") != 800)
  12.       {
  13.          if(eval("\x01") != 543)
  14.          {
  15.             if(eval("\x01") != 609)
  16.             {
  17.                if(eval("\x01") != 784)
  18.                {
  19.                   if(eval("\x01") != 680)
  20.                   {
  21.                      if(eval("\x01") != 289)
  22.                      {
  23.                         if(eval("\x01") != 84)
  24.                         {
  25.                            if(eval("\x01") == 539)
  26.                            {
  27.                               set("\x01",eval("\x01") + 359);
  28.                               var gameMulai = false;
  29.                               var waktuNilai = 1000;
  30.                               var dapat = false;
  31.                               var mouseTekan = false;
  32.                               var aksi = false;
  33.                               tenaga.gotoAndStop(1);
  34.                               var aksi = false;
  35.                               var mouseTekan = false;
  36.                               var arah = null;
  37.                               var ikanLayar = 0;
  38.                               var ikanLayarTotal = 6;
  39.                               var ikanJumlah = 0;
  40.                               var ikanJumlahTotal = 80;
  41.                               var ikanWaktuTampil;
  42.                               var ikanWaktuLama = 3000;
  43.                               var ikanKecepatan = 2;
  44.                               var bendaGilir = 1;
  45.                               var bendaLayar = 0;
  46.                               var bendaLayarTotal = 1;
  47.                               var bendaJumlah = 0;
  48.                               var bendaJumlahTotal = 40;
  49.                               var bendaWaktuLama = 3000;
  50.                               var bendaKecepatan = 3.25;
  51.                               var kecepatan = 0.2;
  52.                               var kecepatanIkan = 5;
  53.                               var jarakX;
  54.                               var jarakY;
  55.                               var jarakPercepatan = 0.1;
  56.                               var ikanGilir = 1;
  57.                               var ikanGilir1 = 1;
  58.                               var ikanGilir2 = 1;
  59.                               var ikanGilir3 = 1;
  60.                               var nilaiIkan1 = 0;
  61.                               var nilaiIkan2 = 0;
  62.                               var nilaiIkan3 = 0;
  63.                               var nilaiUmpan1 = 8;
  64.                               var nilaiUmpan2 = 8;
  65.                               var nilaiUmpan3 = 8;
  66.                               var umpanDapat = false;
  67.                               txtUmpan1.text = "0" + nilaiUmpan1;
  68.                               txtUmpan2.text = "0" + nilaiUmpan2;
  69.                               txtUmpan3.text = "0" + nilaiUmpan3;
  70.                               var mc;
  71.                               var mc1;
  72.                               var mc2;
  73.                               var str1;
  74.                               var str2;
  75.                               startDrag(panah,1);
  76.                               stop();
  77.                               waktuGame = setInterval(this,"waktu",1000);
  78.                               break;
  79.                            }
  80.                            if(eval("\x01") == 255)
  81.                            {
  82.                               set("\x01",eval("\x01") + 284);
  83.                               continue;
  84.                               continue;
  85.                            }
  86.                            if(eval("\x01") != 266)
  87.                            {
  88.                               if(eval("\x01") != 690)
  89.                               {
  90.                                  if(eval("\x01") == 898)
  91.                                  {
  92.                                     set("\x01",eval("\x01") - 898);
  93.                                     break;
  94.                                  }
  95.                                  if(eval("\x01") == 925)
  96.                                  {
  97.                                     set("\x01",eval("\x01") - 141);
  98.                                     break;
  99.                                  }
  100.                               }
  101.                               set("\x01",eval("\x01") - 81);
  102.                               var ┬º┬ºpop() = function ┬º\x04\x05┬º()
  103.                               {
  104.                                  set("\x03",286 % 511 * 5);
  105.                                  return eval("\x03");
  106.                               };
  107.                            }
  108.                            set("\x01",eval("\x01") + 659);
  109.                         }
  110.                         set("\x01",eval("\x01") + 606);
  111.                         ┬º┬ºpush("\x0f");
  112.                         ┬º┬ºpush(1);
  113.                         continue;
  114.                      }
  115.                      set("\x01",eval("\x01") - 205);
  116.                      continue;
  117.                      if(function ┬º\x04\x05┬º()
  118.                      {
  119.                         set("\x03",286 % 511 * 5);
  120.                         return eval("\x03");
  121.                      })
  122.                      {
  123.                         set("\x01",eval("\x01") - 141);
  124.                      }
  125.                   }
  126.                   set("\x01",eval("\x01") + 120);
  127.                   ┬º┬ºpush(!function ┬º\x04\x05┬º()
  128.                   {
  129.                      set("\x03",286 % 511 * 5);
  130.                      return eval("\x03");
  131.                   });
  132.                   continue;
  133.                }
  134.                set("\x01",eval("\x01") - 700);
  135.                continue;
  136.             }
  137.             set("\x01",eval("\x01") - 66);
  138.             ┬º┬ºpush("\x0f");
  139.             continue;
  140.          }
  141.          set("\x01",eval("\x01") + 137);
  142.          ┬º┬ºpush(eval(function ┬º\x04\x05┬º()
  143.          {
  144.             set("\x03",286 % 511 * 5);
  145.             return eval("\x03");
  146.          }));
  147.          continue;
  148.       }
  149.       set("\x01",eval("\x01") - 545);
  150.       if(function ┬º\x04\x05┬º()
  151.       {
  152.          set("\x03",286 % 511 * 5);
  153.          return eval("\x03");
  154.       })
  155.       {
  156.          set("\x01",eval("\x01") + 284);
  157.       }
  158.       continue;
  159.    }
  160.    set("\x01",eval("\x01") + 63);
  161.    ┬º┬ºpush(true);
  162. }
  163.